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Don't ignore the return code of fwrite(). (Slight modification of a
[sgt/puzzles]
/
twiddle.c
diff --git
a/twiddle.c
b/twiddle.c
index
6b89d3a
..
c12872f
100644
(file)
--- a/
twiddle.c
+++ b/
twiddle.c
@@
-545,6
+545,11
@@
static char *solve_game(game_state *state, game_state *currstate,
return dupstr("S");
}
return dupstr("S");
}
+static int game_can_format_as_text_now(game_params *params)
+{
+ return TRUE;
+}
+
static char *game_text_format(game_state *state)
{
char *ret, *p, buf[80];
static char *game_text_format(game_state *state)
{
char *ret, *p, buf[80];
@@
-1196,7
+1201,7
@@
const struct game thegame = {
dup_game,
free_game,
TRUE, solve_game,
dup_game,
free_game,
TRUE, solve_game,
- TRUE, game_text_format,
+ TRUE, game_
can_format_as_text_now, game_
text_format,
new_ui,
free_ui,
encode_ui,
new_ui,
free_ui,
encode_ui,