#include <stdlib.h>
#include <string.h>
#include <assert.h>
+#include <ctype.h>
#include <math.h>
#include "puzzles.h"
return ret;
}
+game_params *decode_params(char const *string)
+{
+ game_params *ret = snew(game_params);
+
+ ret->FIXME = 0;
+
+ return ret;
+}
+
+char *encode_params(game_params *params)
+{
+ return dupstr("FIXME");
+}
+
config_item *game_configure(game_params *params)
{
return NULL;
game_state *state, game_ui *ui,
float animtime, float flashtime)
{
+ /*
+ * The initial contents of the window are not guaranteed and
+ * can vary with front ends. To be on the safe side, all games
+ * should start by drawing a big background-colour rectangle
+ * covering the whole window.
+ */
+ draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND);
}
float game_anim_length(game_state *oldstate, game_state *newstate)