More serialisation changes: the game_aux_info structure has now been
[sgt/puzzles] / puzzles.h
index 0bdb581..5ee391b 100644 (file)
--- a/puzzles.h
+++ b/puzzles.h
@@ -70,7 +70,6 @@ typedef struct midend_data midend_data;
 typedef struct random_state random_state;
 typedef struct game_params game_params;
 typedef struct game_state game_state;
-typedef struct game_aux_info game_aux_info;
 typedef struct game_ui game_ui;
 typedef struct game_drawstate game_drawstate;
 typedef struct game game;
@@ -122,7 +121,8 @@ struct config_item {
  * Platform routines
  */
 
-#ifdef DEBUG
+/* We can't use #ifdef DEBUG, because Cygwin defines it by default. */
+#ifdef DEBUGGING
 #define debug(x) (debug_printf x)
 void debug_printf(char *fmt, ...);
 #else
@@ -184,7 +184,7 @@ char *midend_set_config(midend_data *me, int which, config_item *cfg);
 char *midend_game_id(midend_data *me, char *id);
 char *midend_text_format(midend_data *me);
 char *midend_solve(midend_data *me);
-void midend_supersede_game_desc(midend_data *me, char *desc);
+void midend_supersede_game_desc(midend_data *me, char *desc, char *privdesc);
 char *midend_rewrite_statusbar(midend_data *me, char *text);
 
 /*
@@ -261,23 +261,25 @@ struct game {
     game_params *(*custom_params)(config_item *cfg);
     char *(*validate_params)(game_params *params);
     char *(*new_desc)(game_params *params, random_state *rs,
-                     game_aux_info **aux, int interactive);
-    void (*free_aux_info)(game_aux_info *aux);
+                     char **aux, int interactive);
     char *(*validate_desc)(game_params *params, char *desc);
     game_state *(*new_game)(midend_data *me, game_params *params, char *desc);
     game_state *(*dup_game)(game_state *state);
     void (*free_game)(game_state *state);
     int can_solve;
-    game_state *(*solve)(game_state *orig, game_state *curr,
-                        game_aux_info *aux, char **error);
+    char *(*solve)(game_state *orig, game_state *curr,
+                   char *aux, char **error);
     int can_format_as_text;
     char *(*text_format)(game_state *state);
     game_ui *(*new_ui)(game_state *state);
     void (*free_ui)(game_ui *ui);
+    char *(*encode_ui)(game_ui *ui);
+    void (*decode_ui)(game_ui *ui, char *encoding);
     void (*changed_state)(game_ui *ui, game_state *oldstate,
                           game_state *newstate);
-    game_state *(*make_move)(game_state *from, game_ui *ui, game_drawstate *ds,
-                             int x, int y, int button);
+    char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
+                           int x, int y, int button);
+    game_state *(*execute_move)(game_state *state, char *move);
     void (*size)(game_params *params, game_drawstate *ds, int *x, int *y,
                  int expand);
     float *(*colours)(frontend *fe, game_state *state, int *ncolours);