ds->pegrad = (ds->pegsz -1)/2; /* radius of peg to fit in pegsz (which is 2r+1) */
ds->hintrad = (ds->hintsz-1)/2;
- *x = (int)((double)ds->pegsz * hmul);
- *y = (int)((double)ds->pegsz * vmul);
-
+ *x = (int)ceil((double)ds->pegsz * hmul);
+ *y = (int)ceil((double)ds->pegsz * vmul);
ds->w = *x; ds->h = *y;
colh = ((ds->pegsz + ds->gapsz) * params->ncolours) - ds->gapsz;
#endif
const struct game thegame = {
- "Guess", "games.guess",
+ "Guess", NULL,
default_params,
game_fetch_preset,
decode_params,