Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / unfinished / separate.c
index 75f0f43..ee9c830 100644 (file)
@@ -718,8 +718,8 @@ struct game_drawstate {
     int FIXME;
 };
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
-                           int x, int y, int button)
+static char *interpret_move(game_state *state, game_ui *ui,
+                            const game_drawstate *ds, int x, int y, int button)
 {
     return NULL;
 }
@@ -795,6 +795,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
+static int game_status(game_state *state)
+{
+    return 0;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -843,6 +848,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_status,
     FALSE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,