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The AngleArc() function that was being used to draw circles on Windows turns
[sgt/puzzles]
/
rect.c
diff --git
a/rect.c
b/rect.c
index
d04d17b
..
229ce18
100644
(file)
--- a/
rect.c
+++ b/
rect.c
@@
-101,10
+101,8
@@
static int game_fetch_preset(int i, char **name, game_params **params)
case 2: w = 11, h = 11; break;
case 3: w = 13, h = 13; break;
case 4: w = 15, h = 15; break;
case 2: w = 11, h = 11; break;
case 3: w = 13, h = 13; break;
case 4: w = 15, h = 15; break;
-#ifndef SLOW_SYSTEM
case 5: w = 17, h = 17; break;
case 6: w = 19, h = 19; break;
case 5: w = 17, h = 17; break;
case 6: w = 19, h = 19; break;
-#endif
default: return FALSE;
}
default: return FALSE;
}
@@
-749,7
+747,7
@@
static int rect_solver(int w, int h, int nrects, struct numberdata *numbers,
int placement;
int number;
} *rpns = NULL;
int placement;
int number;
} *rpns = NULL;
-
in
t nrpns = 0, rpnsize = 0;
+
size_
t nrpns = 0, rpnsize = 0;
int j;
for (i = 0; i < nrects; i++) {
int j;
for (i = 0; i < nrects; i++) {