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Move a debug statement at the end of new_clues from the caller (just
[sgt/puzzles]
/
magnets.c
diff --git
a/magnets.c
b/magnets.c
index
7d71518
..
e49b7a5
100644
(file)
--- a/
magnets.c
+++ b/
magnets.c
@@
-1544,7
+1544,8
@@
static int lay_dominoes(game_state *state, random_state *rs, int *scratch)
ret = solve_set(state, i, NEUTRAL, "layout", NULL);
}
if (!ret) {
ret = solve_set(state, i, NEUTRAL, "layout", NULL);
}
if (!ret) {
- debug(("Unable to lay anything at (%d,%d), giving up.", x, y));
+ debug(("Unable to lay anything at (%d,%d), giving up.",
+ i%state->w, i/state->w));
ret = -1;
break;
}
ret = -1;
break;
}
@@
-2232,9
+2233,9
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
-static int game_
is_solved
(game_state *state)
+static int game_
status
(game_state *state)
{
{
- return state->completed;
+ return state->completed
? +1 : 0
;
}
static int game_timing_state(game_state *state, game_ui *ui)
}
static int game_timing_state(game_state *state, game_ui *ui)
@@
-2372,7
+2373,7
@@
const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
game_redraw,
game_anim_length,
game_flash_length,
- game_
is_solved
,
+ game_
status
,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,