Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / tents.c
diff --git a/tents.c b/tents.c
index 6cf406d..ef5debc 100644 (file)
--- a/tents.c
+++ b/tents.c
@@ -1520,7 +1520,7 @@ static int drag_xform(game_ui *ui, int x, int y, int v)
     return v;
 }
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
                            int x, int y, int button)
 {
     int w = state->p.w, h = state->p.h;
@@ -2522,9 +2522,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
 {
-    return state->completed;
+    return state->completed ? +1 : 0;
 }
 
 static int game_timing_state(game_state *state, game_ui *ui)
@@ -2597,7 +2597,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
-    game_is_solved,
+    game_status,
     TRUE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,