Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / netslide.c
index 27a3934..8d18652 100644 (file)
@@ -1056,7 +1056,7 @@ struct game_drawstate {
 };
 
 static char *interpret_move(game_state *state, game_ui *ui,
-                           game_drawstate *ds, int x, int y, int button)
+                           const game_drawstate *ds, int x, int y, int button)
 {
     int cx, cy;
     int dx, dy;
@@ -1826,9 +1826,9 @@ static float game_flash_length(game_state *oldstate,
     return 0.0F;
 }
 
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
 {
-    return state->completed;
+    return state->completed ? +1 : 0;
 }
 
 static int game_timing_state(game_state *state, game_ui *ui)
@@ -1879,7 +1879,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
-    game_is_solved,
+    game_status,
     FALSE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,