Actually do what the comment says at the top of main() regarding not
[sgt/puzzles] / unfinished / slide.c
index fbaa630..38ef4d0 100644 (file)
@@ -1242,8 +1242,8 @@ struct game_drawstate {
     int started;
 };
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
-                           int x, int y, int button)
+static char *interpret_move(game_state *state, game_ui *ui,
+                            const game_drawstate *ds, int x, int y, int button)
 {
     int w = state->w, h = state->h, wh = w*h;
     int tx, ty, i, j;
@@ -2292,9 +2292,9 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
 {
-    return state->completed;
+    return state->completed ? +1 : 0;
 }
 
 static int game_timing_state(game_state *state, game_ui *ui)
@@ -2345,7 +2345,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
-    game_is_solved,
+    game_status,
     FALSE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,