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Trivial and silly patch to allow users to configure the Signpost
[sgt/puzzles]
/
bridges.c
diff --git
a/bridges.c
b/bridges.c
index
8e61400
..
6a677e3
100644
(file)
--- a/
bridges.c
+++ b/
bridges.c
@@
-1505,11
+1505,11
@@
static int solve_island_stage3(struct island *is, int *didsth_r)
if (maxb == 0) {
debug(("...adding NOLINE.\n"));
solve_join(is, i, -1, 0); /* we can't have any bridges here. */
if (maxb == 0) {
debug(("...adding NOLINE.\n"));
solve_join(is, i, -1, 0); /* we can't have any bridges here. */
- didsth = 1;
} else {
debug(("...setting maximum\n"));
solve_join(is, i, maxb, 1);
}
} else {
debug(("...setting maximum\n"));
solve_join(is, i, maxb, 1);
}
+ didsth = 1;
}
map_update_possibles(is->state);
}
}
map_update_possibles(is->state);
}
@@
-2713,9
+2713,9
@@
static float game_flash_length(game_state *oldstate, game_state *newstate,
return 0.0F;
}
return 0.0F;
}
-static int game_
is_solved
(game_state *state)
+static int game_
status
(game_state *state)
{
{
- return state->completed;
+ return state->completed
? +1 : 0
;
}
static int game_timing_state(game_state *state, game_ui *ui)
}
static int game_timing_state(game_state *state, game_ui *ui)
@@
-2821,7
+2821,7
@@
const struct game thegame = {
game_redraw,
game_anim_length,
game_flash_length,
game_redraw,
game_anim_length,
game_flash_length,
- game_
is_solved
,
+ game_
status
,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,