if (maxb == 0) {
debug(("...adding NOLINE.\n"));
solve_join(is, i, -1, 0); /* we can't have any bridges here. */
- didsth = 1;
} else {
debug(("...setting maximum\n"));
solve_join(is, i, maxb, 1);
}
+ didsth = 1;
}
map_update_possibles(is->state);
}
return 0.0F;
}
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
{
- return state->completed;
+ return state->completed ? +1 : 0;
}
static int game_timing_state(game_state *state, game_ui *ui)
game_redraw,
game_anim_length,
game_flash_length,
- game_is_solved,
+ game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,