cx = FROMCOORD(x);
cy = FROMCOORD(y);
- if (cx < 0 || cx >= from->w || cy < 0 || cy > from->h)
+ if (cx < 0 || cx >= from->w || cy < 0 || cy >= from->h)
return NULL;
- if (button == LEFT_BUTTON || button == LEFT_DRAG) {
+ if (button == LEFT_BUTTON || button == LEFT_DRAG ||
+ button == MIDDLE_BUTTON || button == MIDDLE_DRAG) {
/*
* Mouse-downs and mouse-drags just cause highlighting
* updates.
return ret;
}
- if (button == LEFT_RELEASE) {
+ if (button == LEFT_RELEASE || button == MIDDLE_RELEASE) {
ui->hx = ui->hy = -1;
ui->hradius = 0;
* permitted if the tile is marked as a mine, for safety.
* (Unmark it and _then_ open it.)
*/
- if (from->grid[cy * from->w + cx] == -2 ||
- from->grid[cy * from->w + cx] == -3) {
+ if (button == LEFT_RELEASE &&
+ (from->grid[cy * from->w + cx] == -2 ||
+ from->grid[cy * from->w + cx] == -3)) {
ret = dup_game(from);
ret->just_used_solve = FALSE;
open_square(ret, cx, cy);
}
/*
- * Left-clicking on an uncovered tile: first we check to see if
- * the number of mine markers surrounding the tile is equal to
- * its mine count, and if so then we open all other surrounding
- * squares.
+ * Left-clicking or middle-clicking on an uncovered tile:
+ * first we check to see if the number of mine markers
+ * surrounding the tile is equal to its mine count, and if
+ * so then we open all other surrounding squares.
*/
if (from->grid[cy * from->w + cx] > 0) {
int dy, dx, n;
game_flash_length,
game_wants_statusbar,
TRUE, game_timing_state,
+ BUTTON_BEATS(LEFT_BUTTON, RIGHT_BUTTON),
};