tile->dotx = dot->x;
tile->doty = dot->y;
dot->nassoc++;
- debug(("add_assoc sp %d %d --> dot %d,%d, new nassoc %d.\n",
- tile->x, tile->y, dot->x, dot->y, dot->nassoc));
+ /*debug(("add_assoc sp %d %d --> dot %d,%d, new nassoc %d.\n",
+ tile->x, tile->y, dot->x, dot->y, dot->nassoc));*/
}
static struct space *sp2dot(game_state *state, int x, int y)