sfree(state);
}
+static game_state *solve_game(game_state *state, game_aux_info *aux,
+ char **error)
+{
+ return NULL;
+}
+
static char *game_text_format(game_state *state)
{
return NULL;
new_game,
dup_game,
free_game,
- NULL, game_text_format,
+ FALSE, solve_game,
+ FALSE, game_text_format,
new_ui,
free_ui,
make_move,