return 0.0F;
}
+static int game_status(game_state *state)
+{
+ /*
+ * We never report the game as lost, on the grounds that if the
+ * player has died they're quite likely to want to undo and carry
+ * on.
+ */
+ return state->gems == 0 ? +1 : 0;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
game_redraw,
game_anim_length,
game_flash_length,
+ game_status,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,