int sx, sy, tx, ty;
game_state *ret;
- if (sscanf(move, "%d,%d-%d,%d", &sx, &sy, &tx, &ty)) {
+ if (sscanf(move, "%d,%d-%d,%d", &sx, &sy, &tx, &ty) == 4) {
int mx, my, dx, dy;
if (sx < 0 || sx >= w || sy < 0 || sy >= h)
return FALSE;
}
-static int game_timing_state(game_state *state)
+static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
}