Patch from Ben Hutchings to prevent memory leakage during Loopy game
[sgt/puzzles] / loopy.c
diff --git a/loopy.c b/loopy.c
index 71aaa31..69ddb56 100644 (file)
--- a/loopy.c
+++ b/loopy.c
@@ -66,7 +66,7 @@
 
 #define PREFERRED_TILE_SIZE 32
 #define TILE_SIZE (ds->tilesize)
-#define LINEWIDTH TILE_SIZE / 16
+#define LINEWIDTH (ds->linewidth)
 #define BORDER (TILE_SIZE / 2)
 
 #define FLASH_TIME 0.5F
@@ -148,7 +148,7 @@ enum {
 #define ENCODE(upper,title,lower) #lower
 #define CONFIG(upper,title,lower) ":" #title
 enum { DIFFLIST(ENUM) DIFFCOUNT };
-static char const *const loopy_diffnames[] = { DIFFLIST(TITLE) };
+/* static char const *const loopy_diffnames[] = { DIFFLIST(TITLE) }; */
 static char const loopy_diffchars[] = DIFFLIST(ENCODE);
 #define DIFFCONFIG DIFFLIST(CONFIG)
 
@@ -683,13 +683,12 @@ static void print_board(const game_params *params, const char *board)
 #endif
 }
 
-static char *new_fullyclued_board(game_params *params, random_state *rs)
+static void add_full_clues(game_state *state, game_params *params,
+                          random_state *rs)
 {
     char *clues;
     char *board;
     int i, j, a, b, c;
-    game_state s;
-    game_state *state = &s;
     int board_area = SQUARE_COUNT(params);
     int t;
 
@@ -763,11 +762,7 @@ static char *new_fullyclued_board(game_params *params, random_state *rs)
 #define SCORE_DISTANCE 1
 
     board = snewn(board_area, char);
-    clues = snewn(board_area, char);
-
-    state->h = params->h;
-    state->w = params->w;
-    state->clues = clues;
+    clues = state->clues;
 
     /* Make a board */
     memset(board, SQUARE_UNLIT, board_area);
@@ -932,7 +927,6 @@ static char *new_fullyclued_board(game_params *params, random_state *rs)
     }
 
     sfree(board);
-    return clues;
 }
 
 static solver_state *solve_game_rec(const solver_state *sstate, int diff);
@@ -1004,6 +998,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
     state->h = params->h;
     state->w = params->w;
 
+    state->clues = snewn(SQUARE_COUNT(params), char);
     state->hl = snewn(HL_COUNT(params), char);
     state->vl = snewn(VL_COUNT(params), char);
 
@@ -1019,7 +1014,7 @@ newboard_please:
      * preventing games smaller than 4x4 seems to stop this happening */
 
     do {
-        state->clues = new_fullyclued_board(params, rs);
+        add_full_clues(state, params, rs);
     } while (!game_has_unique_soln(state, params->diff));
 
     state_new = remove_clues(state, rs, params->diff);
@@ -1210,8 +1205,14 @@ static char *encode_solve_move(const game_state *state)
         }
     }
 
-    /* No point in doing sums like that if they're going to be wrong */
-    assert(strlen(ret) == (size_t)len);
+    /*
+     * Ensure we haven't overrun the buffer we allocated (which we
+     * really shouldn't have, since we computed its maximum size).
+     * Note that this assert is <= rather than ==, because the
+     * solver is permitted to produce an incomplete solution in
+     * which case the buffer will be only partially used.
+     */
+    assert(strlen(ret) <= (size_t)len);
     return ret;
 }
 
@@ -2078,7 +2079,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate,
 
 struct game_drawstate {
     int started;
-    int tilesize;
+    int tilesize, linewidth;
     int flashing;
     char *hl, *vl;
     char *clue_error;
@@ -2360,9 +2361,10 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
                          game_params *params, int tilesize)
 {
     ds->tilesize = tilesize;
+    ds->linewidth = max(1,tilesize/16);
 }
 
-static float *game_colours(frontend *fe, game_state *state, int *ncolours)
+static float *game_colours(frontend *fe, int *ncolours)
 {
     float *ret = snewn(4 * NCOLOURS, float);
 
@@ -2388,7 +2390,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
 
-    ds->tilesize = 0;
+    ds->tilesize = ds->linewidth = 0;
     ds->started = 0;
     ds->hl = snewn(HL_COUNT(state), char);
     ds->vl = snewn(VL_COUNT(state), char);
@@ -2639,11 +2641,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_wants_statusbar(void)
-{
-    return FALSE;
-}
-
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -2667,7 +2664,8 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
     int ink = print_mono_colour(dr, 0);
     int x, y;
     game_drawstate ads, *ds = &ads;
-    ds->tilesize = tilesize;
+
+    game_set_size(dr, ds, NULL, tilesize);
 
     /*
      * Dots. I'll deliberately make the dots a bit wider than the
@@ -2749,7 +2747,7 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     TRUE, FALSE, game_print_size, game_print,
-    game_wants_statusbar,
+    FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,
-    0,                                       /* mouse_priorities */
+    0,                                /* flags */
 };