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Bug fix from James H: prevent LINEWIDTH ever reaching zero.
[sgt/puzzles]
/
loopy.c
diff --git
a/loopy.c
b/loopy.c
index
71aaa31
..
3423465
100644
(file)
--- a/
loopy.c
+++ b/
loopy.c
@@
-66,7
+66,7
@@
#define PREFERRED_TILE_SIZE 32
#define TILE_SIZE (ds->tilesize)
#define PREFERRED_TILE_SIZE 32
#define TILE_SIZE (ds->tilesize)
-#define LINEWIDTH
TILE_SIZE / 16
+#define LINEWIDTH
(ds->linewidth)
#define BORDER (TILE_SIZE / 2)
#define FLASH_TIME 0.5F
#define BORDER (TILE_SIZE / 2)
#define FLASH_TIME 0.5F
@@
-2078,7
+2078,7
@@
static void game_changed_state(game_ui *ui, game_state *oldstate,
struct game_drawstate {
int started;
struct game_drawstate {
int started;
- int tilesize;
+ int tilesize
, linewidth
;
int flashing;
char *hl, *vl;
char *clue_error;
int flashing;
char *hl, *vl;
char *clue_error;
@@
-2360,6
+2360,7
@@
static void game_set_size(drawing *dr, game_drawstate *ds,
game_params *params, int tilesize)
{
ds->tilesize = tilesize;
game_params *params, int tilesize)
{
ds->tilesize = tilesize;
+ ds->linewidth = max(1,tilesize/16);
}
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
}
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
@@
-2388,7
+2389,7
@@
static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
{
struct game_drawstate *ds = snew(struct game_drawstate);
{
struct game_drawstate *ds = snew(struct game_drawstate);
- ds->tilesize = 0;
+ ds->tilesize =
ds->linewidth =
0;
ds->started = 0;
ds->hl = snewn(HL_COUNT(state), char);
ds->vl = snewn(VL_COUNT(state), char);
ds->started = 0;
ds->hl = snewn(HL_COUNT(state), char);
ds->vl = snewn(VL_COUNT(state), char);