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Mines now follows the conventional approach of offering a completely
[sgt/puzzles]
/
net.c
diff --git
a/net.c
b/net.c
index
e4733f6
..
8793886
100644
(file)
--- a/
net.c
+++ b/
net.c
@@
-1558,7
+1558,7
@@
static char *validate_desc(game_params *params, char *desc)
* Construct an initial game state, given a description and parameters.
*/
* Construct an initial game state, given a description and parameters.
*/
-static game_state *new_game(game_params *params, char *desc)
+static game_state *new_game(
midend_data *me,
game_params *params, char *desc)
{
game_state *state;
int w, h, x, y;
{
game_state *state;
int w, h, x, y;
@@
-2521,7
+2521,7
@@
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
static float game_anim_length(game_state *oldstate,
}
static float game_anim_length(game_state *oldstate,
- game_state *newstate, int dir)
+ game_state *newstate, int dir
, game_ui *ui
)
{
int last_rotate_dir;
{
int last_rotate_dir;
@@
-2544,7
+2544,7
@@
static float game_anim_length(game_state *oldstate,
}
static float game_flash_length(game_state *oldstate,
}
static float game_flash_length(game_state *oldstate,
- game_state *newstate, int dir)
+ game_state *newstate, int dir
, game_ui *ui
)
{
/*
* If the game has just been completed, we display a completion
{
/*
* If the game has just been completed, we display a completion