Fix a memory leak.
[sgt/puzzles] / windows.c
index 4213e4c..80a929d 100644 (file)
--- a/windows.c
+++ b/windows.c
@@ -7,6 +7,7 @@
 
 #include <stdio.h>
 #include <assert.h>
+#include <ctype.h>
 #include <stdarg.h>
 #include <stdlib.h>
 #include <time.h>
@@ -309,7 +310,7 @@ void activate_timer(frontend *fe)
     }
 }
 
-static frontend *new_window(HINSTANCE inst)
+static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
 {
     frontend *fe;
     int x, y;
@@ -322,6 +323,15 @@ static frontend *new_window(HINSTANCE inst)
     time(&t);
     fe->me = midend_new(fe, &t, sizeof(t));
 
+    if (game_id) {
+        *error = midend_game_id(fe->me, game_id, FALSE);
+        if (*error) {
+            midend_free(fe->me);
+            sfree(fe);
+            return NULL;
+        }
+    }
+
     fe->inst = inst;
     midend_new_game(fe->me);
     midend_size(fe->me, &x, &y);
@@ -939,7 +949,50 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
                button = LEFT_BUTTON;
            else
                button = RIGHT_BUTTON;
-               
+
+           if (!midend_process_key(fe->me, LOWORD(lParam),
+                                   HIWORD(lParam), button))
+               PostQuitMessage(0);
+
+           SetCapture(hwnd);
+       }
+       break;
+      case WM_LBUTTONUP:
+      case WM_RBUTTONUP:
+      case WM_MBUTTONUP:
+       {
+           int button;
+
+           /*
+            * Shift-clicks count as middle-clicks, since otherwise
+            * two-button Windows users won't have any kind of
+            * middle click to use.
+            */
+           if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
+               button = MIDDLE_RELEASE;
+           else if (message == WM_LBUTTONUP)
+               button = LEFT_RELEASE;
+           else
+               button = RIGHT_RELEASE;
+
+           if (!midend_process_key(fe->me, LOWORD(lParam),
+                                   HIWORD(lParam), button))
+               PostQuitMessage(0);
+
+           ReleaseCapture();
+       }
+       break;
+      case WM_MOUSEMOVE:
+       {
+           int button;
+
+           if (wParam & (MK_MBUTTON | MK_SHIFT))
+               button = MIDDLE_DRAG;
+           else if (wParam & MK_LBUTTON)
+               button = LEFT_DRAG;
+           else
+               button = RIGHT_DRAG;
+           
            if (!midend_process_key(fe->me, LOWORD(lParam),
                                    HIWORD(lParam), button))
                PostQuitMessage(0);
@@ -965,6 +1018,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
 int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
 {
     MSG msg;
+    char *error;
 
     InitCommonControls();
 
@@ -985,7 +1039,15 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
        RegisterClass(&wndclass);
     }
 
-    new_window(inst);
+    while (*cmdline && isspace(*cmdline))
+       cmdline++;
+
+    if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
+       char buf[128];
+       sprintf(buf, "%.100s Error", game_name);
+       MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
+       return 1;
+    }
 
     while (GetMessage(&msg, NULL, 0, 0)) {
        DispatchMessage(&msg);