static int check_window_resize(frontend *fe, int cx, int cy,
int *px, int *py,
- int *wx, int *wy, int expand)
+ int *wx, int *wy, int resize)
{
RECT r;
int x, y, sy = get_statusbar_height(fe), changed = 0;
* See if we actually got the window size we wanted, and adjust
* the puzzle size if not.
*/
- midend_size(fe->me, &x, &y, expand);
+ midend_size(fe->me, &x, &y, resize);
if (x != cx || y != cy) {
/*
* Resize the window, now we know what size we _really_
if (help_topic) {
char *item;
assert(thegame.name);
- item = snewn(9+strlen(thegame.name), char); /*ick*/
+ item = snewn(10+strlen(thegame.name), char); /*ick*/
sprintf(item, "&Help on %s", thegame.name);
AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
sfree(item);
y += height/2; /* extra space before OK */
mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
- BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
+ BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
"OK", IDOK);
SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
y += height/2; /* extra space before OK and Cancel */
mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
- BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
+ BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
"OK", IDOK);
mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
- BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP, 0, "Cancel", IDCANCEL);
+ BS_PUSHBUTTON | WS_TABSTOP, 0, "Cancel", IDCANCEL);
SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);