Move definition of PI into puzzles.h. If nothing else, the definition in cube.c
[sgt/puzzles] / pattern.c
index 419e4aa..4cd3669 100644 (file)
--- a/pattern.c
+++ b/pattern.c
@@ -764,9 +764,8 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
-static game_state *make_move(game_state *from, game_ui *ui,
-                            int x, int y, int button)
-{
+static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
+                             int x, int y, int button) {
     game_state *ret;
 
     button &= ~MOD_MASK;