{
}
-static game_state *make_move(game_state *from, game_ui *ui, int x, int y,
- int button)
+static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
+ int x, int y, int button)
{
return NULL;
}
game_flash_length,
game_wants_statusbar,
FALSE, game_timing_state,
+ 0, /* mouse_priorities */
};