+static config_item *game_configure(game_params *params)
+{
+ return NULL;
+}
+
+static game_params *custom_params(config_item *cfg)
+{
+ return NULL;
+}
+
+static char *validate_params(game_params *params)
+{
+ return NULL;
+}
+
+static char *new_game_seed(game_params *params, random_state *rs,
+ game_aux_info **aux)
+{
+ return dupstr("FIXME");
+}
+
+static void game_free_aux_info(game_aux_info *aux)
+{
+ assert(!"Shouldn't happen");
+}
+
+static char *validate_seed(game_params *params, char *seed)
+{
+ return NULL;
+}
+
+static game_state *new_game(game_params *params, char *seed)