*y = me->winheight;
}
+int midend_tilesize(midend *me) { return me->tilesize; }
+
void midend_set_params(midend *me, game_params *params)
{
me->ourgame->free_params(me->params);
me->ourgame->encode_params(preset, TRUE);
me->npresets++;
}
+ sfree(e);
}
}