* _square root_ of the main puzzle scale. Double the puzzle
* size, and the line width multiplies by 1.4.
*/
- dr->api->line_width(dr->handle, sqrt(dr->scale) * width);
+ dr->api->line_width(dr->handle, (float)sqrt(dr->scale) * width);
+}
+
+void print_line_dotted(drawing *dr, int dotted)
+{
+ dr->api->line_dotted(dr->handle, dotted);
}