int fillcolour, int outlinecolour) {}
void draw_circle(drawing *dr, int cx, int cy, int radius,
int fillcolour, int outlinecolour) {}
+char *text_fallback(drawing *dr, const char *const *strings, int nstrings)
+{ return dupstr(strings[0]); }
void clip(drawing *dr, int x, int y, int w, int h) {}
void unclip(drawing *dr) {}
void start_draw(drawing *dr) {}
int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
{ return 0; }
void print_line_width(drawing *dr, int width) {}
+void print_line_dotted(drawing *dr, int dotted) {}
void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {}
void status_bar(drawing *dr, char *text) {}