/*
* windows.c: Windows front end for my puzzle collection.
+ *
+ * TODO:
+ *
+ * - Figure out what to do if a puzzle requests a size bigger than
+ * the screen will take. In principle we could put scrollbars in
+ * the window, although that would be pretty horrid. Another
+ * option is to detect in advance that this will be a problem -
+ * we can probably tell this using midend_size() before actually
+ * generating the puzzle - and simply refuse to do it.
*/
#include <windows.h>
#define IDM_RESTART 0x0020
#define IDM_UNDO 0x0030
#define IDM_REDO 0x0040
-#define IDM_QUIT 0x0050
-#define IDM_CONFIG 0x0060
-#define IDM_SEED 0x0070
-#define IDM_HELPC 0x0080
-#define IDM_GAMEHELP 0x0090
+#define IDM_COPY 0x0050
+#define IDM_SOLVE 0x0060
+#define IDM_QUIT 0x0070
+#define IDM_CONFIG 0x0080
+#define IDM_DESC 0x0090
+#define IDM_SEED 0x00A0
+#define IDM_HELPC 0x00B0
+#define IDM_GAMEHELP 0x00C0
+#define IDM_ABOUT 0x00D0
#define IDM_PRESETS 0x0100
#define HELP_FILE_NAME "puzzles.hlp"
int nfonts, fontsize;
config_item *cfg;
struct cfg_aux *cfgaux;
- int cfg_which, cfg_done;
+ int cfg_which, dlg_done;
HFONT cfgfont;
char *help_path;
int help_has_contents;
+ char *laststatus;
};
void fatal(char *fmt, ...)
exit(1);
}
+void get_random_seed(void **randseed, int *randseedsize)
+{
+ time_t *tp = snew(time_t);
+ time(tp);
+ *randseed = (void *)tp;
+ *randseedsize = sizeof(time_t);
+}
+
void status_bar(frontend *fe, char *text)
{
- SetWindowText(fe->statusbar, text);
+ char *rewritten = midend_rewrite_statusbar(fe->me, text);
+ if (!fe->laststatus || strcmp(rewritten, fe->laststatus)) {
+ SetWindowText(fe->statusbar, rewritten);
+ sfree(fe->laststatus);
+ fe->laststatus = rewritten;
+ } else {
+ sfree(rewritten);
+ }
}
void frontend_default_colour(frontend *fe, float *output)
void clip(frontend *fe, int x, int y, int w, int h)
{
- if (!fe->clip) {
- fe->clip = CreateRectRgn(0, 0, 1, 1);
- GetClipRgn(fe->hdc_bm, fe->clip);
- }
-
IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h);
}
void unclip(frontend *fe)
{
- assert(fe->clip);
- SelectClipRgn(fe->hdc_bm, fe->clip);
+ SelectClipRgn(fe->hdc_bm, NULL);
}
void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
fe->fonts[i].type = fonttype;
fe->fonts[i].size = fontsize;
- /*
- * FIXME: Really I should make at least _some_ effort to
- * pick the correct font.
- */
- fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, 0,
+ fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, FW_BOLD,
FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
x -= size.cx;
}
SetBkMode(fe->hdc_bm, TRANSPARENT);
+ SetTextColor(fe->hdc_bm, fe->colours[colour]);
TextOut(fe->hdc_bm, x, y, text, strlen(text));
SelectObject(fe->hdc_bm, oldfont);
}
}
}
+void write_clip(HWND hwnd, char *data)
+{
+ HGLOBAL clipdata;
+ int len, i, j;
+ char *data2;
+ void *lock;
+
+ /*
+ * Windows expects CRLF in the clipboard, so we must convert
+ * any \n that has come out of the puzzle backend.
+ */
+ len = 0;
+ for (i = 0; data[i]; i++) {
+ if (data[i] == '\n')
+ len++;
+ len++;
+ }
+ data2 = snewn(len+1, char);
+ j = 0;
+ for (i = 0; data[i]; i++) {
+ if (data[i] == '\n')
+ data2[j++] = '\r';
+ data2[j++] = data[i];
+ }
+ assert(j == len);
+ data2[j] = '\0';
+
+ clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
+ if (!clipdata)
+ return;
+ lock = GlobalLock(clipdata);
+ if (!lock)
+ return;
+ memcpy(lock, data2, len);
+ ((unsigned char *) lock)[len] = 0;
+ GlobalUnlock(clipdata);
+
+ if (OpenClipboard(hwnd)) {
+ EmptyClipboard();
+ SetClipboardData(CF_TEXT, clipdata);
+ CloseClipboard();
+ } else
+ GlobalFree(clipdata);
+
+ sfree(data2);
+}
+
/*
* See if we can find a help file.
*/
int x, y;
RECT r, sr;
HDC hdc;
- time_t t;
fe = snew(frontend);
- time(&t);
- fe->me = midend_new(fe, &t, sizeof(t));
+ fe->me = midend_new(fe, &thegame);
if (game_id) {
- *error = midend_game_id(fe->me, game_id, FALSE);
+ *error = midend_game_id(fe->me, game_id);
if (*error) {
midend_free(fe->me);
sfree(fe);
fe->fonts = NULL;
fe->nfonts = fe->fontsize = 0;
+ fe->laststatus = NULL;
+
{
int i, ncolours;
float *colours;
(WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
TRUE, 0);
- fe->hwnd = CreateWindowEx(0, game_name, game_name,
+ fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
WS_OVERLAPPEDWINDOW &~
(WS_THICKFRAME | WS_MAXIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT,
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
- AppendMenu(menu, MF_ENABLED, IDM_SEED, "Specific...");
+ AppendMenu(menu, MF_ENABLED, IDM_DESC, "Specific...");
+ AppendMenu(menu, MF_ENABLED, IDM_SEED, "Random Seed...");
if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
- game_can_configure) {
+ thegame.can_configure) {
HMENU sub = CreateMenu();
int i;
AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
}
- if (game_can_configure) {
+ if (thegame.can_configure) {
AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
}
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
+ if (thegame.can_format_as_text) {
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
+ }
+ if (thegame.can_solve) {
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve");
+ }
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
+ menu = CreateMenu();
+ AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Help");
+ AppendMenu(menu, MF_ENABLED, IDM_ABOUT, "About");
if (fe->help_path) {
- HMENU hmenu = CreateMenu();
- AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)hmenu, "Help");
- AppendMenu(hmenu, MF_ENABLED, IDM_HELPC, "Contents");
- if (game_winhelp_topic) {
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED, IDM_HELPC, "Contents");
+ if (thegame.winhelp_topic) {
char *item;
- assert(game_name);
- item = snewn(9+strlen(game_name), char); /*ick*/
- sprintf(item, "Help on %s", game_name);
- AppendMenu(hmenu, MF_ENABLED, IDM_GAMEHELP, item);
+ assert(thegame.name);
+ item = snewn(9+strlen(thegame.name), char); /*ick*/
+ sprintf(item, "Help on %s", thegame.name);
+ AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
sfree(item);
}
}
return fe;
}
+static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
+ WPARAM wParam, LPARAM lParam)
+{
+ frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
+
+ switch (msg) {
+ case WM_INITDIALOG:
+ return 0;
+
+ case WM_COMMAND:
+ if ((HIWORD(wParam) == BN_CLICKED ||
+ HIWORD(wParam) == BN_DOUBLECLICKED) &&
+ LOWORD(wParam) == IDOK)
+ fe->dlg_done = 1;
+ return 0;
+
+ case WM_CLOSE:
+ fe->dlg_done = 1;
+ return 0;
+ }
+
+ return 0;
+}
+
static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
MessageBox(hwnd, err, "Validation error",
MB_ICONERROR | MB_OK);
} else {
- fe->cfg_done = 2;
+ fe->dlg_done = 2;
}
} else {
- fe->cfg_done = 1;
+ fe->dlg_done = 1;
}
return 0;
}
return 0;
case WM_CLOSE:
- fe->cfg_done = 1;
+ fe->dlg_done = 1;
return 0;
}
HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
char *wclass, int wstyle,
- int exstyle, char *wtext, int wid)
+ int exstyle, const char *wtext, int wid)
{
HWND ret;
ret = CreateWindowEx(exstyle, wclass, wtext,
return ret;
}
+static void about(frontend *fe)
+{
+ int i;
+ WNDCLASS wc;
+ MSG msg;
+ TEXTMETRIC tm;
+ HDC hdc;
+ HFONT oldfont;
+ SIZE size;
+ int gm, id;
+ int winwidth, winheight, y;
+ int height, width, maxwid;
+ const char *strings[16];
+ int lengths[16];
+ int nstrings = 0;
+ char titlebuf[512];
+
+ sprintf(titlebuf, "About %.250s", thegame.name);
+
+ strings[nstrings++] = thegame.name;
+ strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
+ strings[nstrings++] = ver;
+
+ wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
+ wc.lpfnWndProc = DefDlgProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = DLGWINDOWEXTRA + 8;
+ wc.hInstance = fe->inst;
+ wc.hIcon = NULL;
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = "GameAboutBox";
+ RegisterClass(&wc);
+
+ hdc = GetDC(fe->hwnd);
+ SetMapMode(hdc, MM_TEXT);
+
+ fe->dlg_done = FALSE;
+
+ fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
+ 0, 0, 0, 0,
+ FALSE, FALSE, FALSE, DEFAULT_CHARSET,
+ OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
+ DEFAULT_QUALITY,
+ FF_SWISS,
+ "MS Shell Dlg");
+
+ oldfont = SelectObject(hdc, fe->cfgfont);
+ if (GetTextMetrics(hdc, &tm)) {
+ height = tm.tmAscent + tm.tmDescent;
+ width = tm.tmAveCharWidth;
+ } else {
+ height = width = 30;
+ }
+
+ /*
+ * Figure out the layout of the About box by measuring the
+ * length of each piece of text.
+ */
+ maxwid = 0;
+ winheight = height/2;
+
+ for (i = 0; i < nstrings; i++) {
+ if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
+ lengths[i] = size.cx;
+ else
+ lengths[i] = 0; /* *shrug* */
+ if (maxwid < lengths[i])
+ maxwid = lengths[i];
+ winheight += height * 3 / 2 + (height / 2);
+ }
+
+ winheight += height + height * 7 / 4; /* OK button */
+ winwidth = maxwid + 4*width;
+
+ SelectObject(hdc, oldfont);
+ ReleaseDC(fe->hwnd, hdc);
+
+ /*
+ * Create the dialog, now that we know its size.
+ */
+ {
+ RECT r, r2;
+
+ r.left = r.top = 0;
+ r.right = winwidth;
+ r.bottom = winheight;
+
+ AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
+ DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
+ WS_CAPTION | WS_SYSMENU*/) &~
+ (WS_MAXIMIZEBOX | WS_OVERLAPPED),
+ FALSE, 0);
+
+ /*
+ * Centre the dialog on its parent window.
+ */
+ r.right -= r.left;
+ r.bottom -= r.top;
+ GetWindowRect(fe->hwnd, &r2);
+ r.left = (r2.left + r2.right - r.right) / 2;
+ r.top = (r2.top + r2.bottom - r.bottom) / 2;
+ r.right += r.left;
+ r.bottom += r.top;
+
+ fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
+ DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
+ WS_CAPTION | WS_SYSMENU,
+ r.left, r.top,
+ r.right-r.left, r.bottom-r.top,
+ fe->hwnd, NULL, fe->inst, NULL);
+ }
+
+ SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
+
+ SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
+ SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
+
+ id = 1000;
+ y = height/2;
+ for (i = 0; i < nstrings; i++) {
+ int border = width*2 + (maxwid - lengths[i]) / 2;
+ mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
+ "Static", 0, 0, strings[i], id++);
+ y += height*3/2;
+
+ assert(y < winheight);
+ y += height/2;
+ }
+
+ y += height/2; /* extra space before OK */
+ mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
+ BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
+ "OK", IDOK);
+
+ SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
+
+ EnableWindow(fe->hwnd, FALSE);
+ ShowWindow(fe->cfgbox, SW_NORMAL);
+ while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
+ if (!IsDialogMessage(fe->cfgbox, &msg))
+ DispatchMessage(&msg);
+ if (fe->dlg_done)
+ break;
+ }
+ EnableWindow(fe->hwnd, TRUE);
+ SetForegroundWindow(fe->hwnd);
+ DestroyWindow(fe->cfgbox);
+ DeleteObject(fe->cfgfont);
+}
+
static int get_config(frontend *fe, int which)
{
config_item *i;
hdc = GetDC(fe->hwnd);
SetMapMode(hdc, MM_TEXT);
- fe->cfg_done = FALSE;
+ fe->dlg_done = FALSE;
fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
0, 0, 0, 0,
col2r = col1l+2*height+maxcheckbox;
winwidth = col2r + 2*width;
+ SelectObject(hdc, oldfont);
ReleaseDC(fe->hwnd, hdc);
/*
while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
if (!IsDialogMessage(fe->cfgbox, &msg))
DispatchMessage(&msg);
- if (fe->cfg_done)
+ if (fe->dlg_done)
break;
}
EnableWindow(fe->hwnd, TRUE);
free_cfg(fe->cfg);
sfree(fe->cfgaux);
- return (fe->cfg_done == 2);
+ return (fe->dlg_done == 2);
}
static void new_game_type(frontend *fe)
PostQuitMessage(0);
break;
case IDM_RESTART:
- if (!midend_process_key(fe->me, 0, 0, 'r'))
- PostQuitMessage(0);
+ midend_restart_game(fe->me);
break;
case IDM_UNDO:
if (!midend_process_key(fe->me, 0, 0, 'u'))
if (!midend_process_key(fe->me, 0, 0, '\x12'))
PostQuitMessage(0);
break;
+ case IDM_COPY:
+ {
+ char *text = midend_text_format(fe->me);
+ if (text)
+ write_clip(hwnd, text);
+ else
+ MessageBeep(MB_ICONWARNING);
+ sfree(text);
+ }
+ break;
+ case IDM_SOLVE:
+ {
+ char *msg = midend_solve(fe->me);
+ if (msg)
+ MessageBox(hwnd, msg, "Unable to solve",
+ MB_ICONERROR | MB_OK);
+ }
+ break;
case IDM_QUIT:
if (!midend_process_key(fe->me, 0, 0, 'q'))
PostQuitMessage(0);
if (get_config(fe, CFG_SEED))
new_game_type(fe);
break;
+ case IDM_DESC:
+ if (get_config(fe, CFG_DESC))
+ new_game_type(fe);
+ break;
+ case IDM_ABOUT:
+ about(fe);
+ break;
case IDM_HELPC:
assert(fe->help_path);
WinHelp(hwnd, fe->help_path,
break;
case IDM_GAMEHELP:
assert(fe->help_path);
- assert(game_winhelp_topic);
+ assert(thegame.winhelp_topic);
{
- char *cmd = snewn(10+strlen(game_winhelp_topic), char); /*ick*/
- sprintf(cmd, "JI(`',`%s')", game_winhelp_topic);
+ char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
+ sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
sfree(cmd);
}
case WM_KEYDOWN:
{
int key = -1;
+ BYTE keystate[256];
+ int r = GetKeyboardState(keystate);
+ int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
+ int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
switch (wParam) {
- case VK_LEFT: key = CURSOR_LEFT; break;
- case VK_RIGHT: key = CURSOR_RIGHT; break;
- case VK_UP: key = CURSOR_UP; break;
- case VK_DOWN: key = CURSOR_DOWN; break;
+ case VK_LEFT:
+ if (!(lParam & 0x01000000))
+ key = MOD_NUM_KEYPAD | '4';
+ else
+ key = shift | ctrl | CURSOR_LEFT;
+ break;
+ case VK_RIGHT:
+ if (!(lParam & 0x01000000))
+ key = MOD_NUM_KEYPAD | '6';
+ else
+ key = shift | ctrl | CURSOR_RIGHT;
+ break;
+ case VK_UP:
+ if (!(lParam & 0x01000000))
+ key = MOD_NUM_KEYPAD | '8';
+ else
+ key = shift | ctrl | CURSOR_UP;
+ break;
+ case VK_DOWN:
+ if (!(lParam & 0x01000000))
+ key = MOD_NUM_KEYPAD | '2';
+ else
+ key = shift | ctrl | CURSOR_DOWN;
+ break;
/*
* Diagonal keys on the numeric keypad.
*/
case VK_PRIOR:
- if (!(lParam & 0x01000000)) key = CURSOR_UP_RIGHT;
+ if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
break;
case VK_NEXT:
- if (!(lParam & 0x01000000)) key = CURSOR_DOWN_RIGHT;
+ if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
break;
case VK_HOME:
- if (!(lParam & 0x01000000)) key = CURSOR_UP_LEFT;
+ if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
break;
case VK_END:
- if (!(lParam & 0x01000000)) key = CURSOR_DOWN_LEFT;
+ if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
+ break;
+ case VK_INSERT:
+ if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
+ break;
+ case VK_CLEAR:
+ if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
break;
/*
* Numeric keypad keys with Num Lock on.
*/
- case VK_NUMPAD4: key = CURSOR_LEFT; break;
- case VK_NUMPAD6: key = CURSOR_RIGHT; break;
- case VK_NUMPAD8: key = CURSOR_UP; break;
- case VK_NUMPAD2: key = CURSOR_DOWN; break;
- case VK_NUMPAD9: key = CURSOR_UP_RIGHT; break;
- case VK_NUMPAD3: key = CURSOR_DOWN_RIGHT; break;
- case VK_NUMPAD7: key = CURSOR_UP_LEFT; break;
- case VK_NUMPAD1: key = CURSOR_DOWN_LEFT; break;
+ case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
+ case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
+ case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
+ case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
+ case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
+ case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
+ case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
+ case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
+ case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
+ case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
}
if (key != -1) {
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
- wndclass.lpszClassName = game_name;
+ wndclass.lpszClassName = thegame.name;
RegisterClass(&wndclass);
}
if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
char buf[128];
- sprintf(buf, "%.100s Error", game_name);
+ sprintf(buf, "%.100s Error", thegame.name);
MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
return 1;
}