/*
* windows.c: Windows front end for my puzzle collection.
+ *
+ * TODO:
+ *
+ * - Figure out what to do if a puzzle requests a size bigger than
+ * the screen will take. In principle we could put scrollbars in
+ * the window, although that would be pretty horrid. Another
+ * option is to detect in advance that this will be a problem -
+ * we can probably tell this using midend_size() before actually
+ * generating the puzzle - and simply refuse to do it.
*/
#include <windows.h>
#define IDM_RESTART 0x0020
#define IDM_UNDO 0x0030
#define IDM_REDO 0x0040
-#define IDM_QUIT 0x0050
-#define IDM_CONFIG 0x0060
-#define IDM_SEED 0x0070
-#define IDM_HELPC 0x0080
-#define IDM_GAMEHELP 0x0090
+#define IDM_COPY 0x0050
+#define IDM_SOLVE 0x0060
+#define IDM_QUIT 0x0070
+#define IDM_CONFIG 0x0080
+#define IDM_SEED 0x0090
+#define IDM_HELPC 0x00A0
+#define IDM_GAMEHELP 0x00B0
#define IDM_PRESETS 0x0100
#define HELP_FILE_NAME "puzzles.hlp"
exit(1);
}
+void get_random_seed(void **randseed, int *randseedsize)
+{
+ time_t *tp = snew(time_t);
+ time(tp);
+ *randseed = (void *)tp;
+ *randseedsize = sizeof(time_t);
+}
+
void status_bar(frontend *fe, char *text)
{
SetWindowText(fe->statusbar, text);
void clip(frontend *fe, int x, int y, int w, int h)
{
- if (!fe->clip) {
- fe->clip = CreateRectRgn(0, 0, 1, 1);
- GetClipRgn(fe->hdc_bm, fe->clip);
- }
-
IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h);
}
void unclip(frontend *fe)
{
- assert(fe->clip);
- SelectClipRgn(fe->hdc_bm, fe->clip);
+ SelectClipRgn(fe->hdc_bm, NULL);
}
void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
fe->fonts[i].type = fonttype;
fe->fonts[i].size = fontsize;
- /*
- * FIXME: Really I should make at least _some_ effort to
- * pick the correct font.
- */
- fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, 0,
+ fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, FW_BOLD,
FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
x -= size.cx;
}
SetBkMode(fe->hdc_bm, TRANSPARENT);
+ SetTextColor(fe->hdc_bm, fe->colours[colour]);
TextOut(fe->hdc_bm, x, y, text, strlen(text));
SelectObject(fe->hdc_bm, oldfont);
}
}
}
+void write_clip(HWND hwnd, char *data)
+{
+ HGLOBAL clipdata;
+ int len, i, j;
+ char *data2;
+ void *lock;
+
+ /*
+ * Windows expects CRLF in the clipboard, so we must convert
+ * any \n that has come out of the puzzle backend.
+ */
+ len = 0;
+ for (i = 0; data[i]; i++) {
+ if (data[i] == '\n')
+ len++;
+ len++;
+ }
+ data2 = snewn(len+1, char);
+ j = 0;
+ for (i = 0; data[i]; i++) {
+ if (data[i] == '\n')
+ data2[j++] = '\r';
+ data2[j++] = data[i];
+ }
+ assert(j == len);
+ data2[j] = '\0';
+
+ clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
+ if (!clipdata)
+ return;
+ lock = GlobalLock(clipdata);
+ if (!lock)
+ return;
+ memcpy(lock, data2, len);
+ ((unsigned char *) lock)[len] = 0;
+ GlobalUnlock(clipdata);
+
+ if (OpenClipboard(hwnd)) {
+ EmptyClipboard();
+ SetClipboardData(CF_TEXT, clipdata);
+ CloseClipboard();
+ } else
+ GlobalFree(clipdata);
+
+ sfree(data2);
+}
+
/*
* See if we can find a help file.
*/
int x, y;
RECT r, sr;
HDC hdc;
- time_t t;
fe = snew(frontend);
- time(&t);
- fe->me = midend_new(fe, &t, sizeof(t));
+ fe->me = midend_new(fe, &thegame);
if (game_id) {
*error = midend_game_id(fe->me, game_id, FALSE);
(WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
TRUE, 0);
- fe->hwnd = CreateWindowEx(0, game_name, game_name,
+ fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
WS_OVERLAPPEDWINDOW &~
(WS_THICKFRAME | WS_MAXIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT,
AppendMenu(menu, MF_ENABLED, IDM_SEED, "Specific...");
if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
- game_can_configure) {
+ thegame.can_configure) {
HMENU sub = CreateMenu();
int i;
AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
}
- if (game_can_configure) {
+ if (thegame.can_configure) {
AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
}
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
+ if (thegame.can_format_as_text) {
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
+ }
+ if (thegame.can_solve) {
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve");
+ }
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
if (fe->help_path) {
HMENU hmenu = CreateMenu();
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)hmenu, "Help");
AppendMenu(hmenu, MF_ENABLED, IDM_HELPC, "Contents");
- if (game_winhelp_topic) {
+ if (thegame.winhelp_topic) {
char *item;
- assert(game_name);
- item = snewn(9+strlen(game_name), char); /*ick*/
- sprintf(item, "Help on %s", game_name);
+ assert(thegame.name);
+ item = snewn(9+strlen(thegame.name), char); /*ick*/
+ sprintf(item, "Help on %s", thegame.name);
AppendMenu(hmenu, MF_ENABLED, IDM_GAMEHELP, item);
sfree(item);
}
if (!midend_process_key(fe->me, 0, 0, '\x12'))
PostQuitMessage(0);
break;
+ case IDM_COPY:
+ {
+ char *text = midend_text_format(fe->me);
+ if (text)
+ write_clip(hwnd, text);
+ else
+ MessageBeep(MB_ICONWARNING);
+ sfree(text);
+ }
+ break;
+ case IDM_SOLVE:
+ {
+ char *msg = midend_solve(fe->me);
+ if (msg)
+ MessageBox(hwnd, msg, "Unable to solve",
+ MB_ICONERROR | MB_OK);
+ }
+ break;
case IDM_QUIT:
if (!midend_process_key(fe->me, 0, 0, 'q'))
PostQuitMessage(0);
break;
case IDM_GAMEHELP:
assert(fe->help_path);
- assert(game_winhelp_topic);
+ assert(thegame.winhelp_topic);
{
- char *cmd = snewn(10+strlen(game_winhelp_topic), char); /*ick*/
- sprintf(cmd, "JI(`',`%s')", game_winhelp_topic);
+ char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
+ sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
sfree(cmd);
}
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
- wndclass.lpszClassName = game_name;
+ wndclass.lpszClassName = thegame.name;
RegisterClass(&wndclass);
}
if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
char buf[128];
- sprintf(buf, "%.100s Error", game_name);
+ sprintf(buf, "%.100s Error", thegame.name);
MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
return 1;
}