+static game_state *execute_move(game_state *from, char *move)
+{
+ int w = from->w, h = from->h, wh = w * h;
+ game_state *ret;
+ int x, y;
+
+ if (move[0] == 'S' && strlen(move) == wh+1) {
+ int i;
+
+ ret = dup_game(from);
+ ret->hints_active = TRUE;
+ ret->cheated = TRUE;
+ for (i = 0; i < wh; i++) {
+ ret->grid[i] &= ~2;
+ if (move[i+1] != '0')
+ ret->grid[i] |= 2;
+ }
+ return ret;
+ } else if (move[0] == 'M' &&
+ sscanf(move+1, "%d,%d", &x, &y) == 2 &&
+ x >= 0 && x < w && y >= 0 && y < h) {
+ int i, j, done;