Highlight the sides as well as the top of a tower when it's
[sgt/puzzles] / towers.c
index f06f2ad..e29da01 100644 (file)
--- a/towers.c
+++ b/towers.c
@@ -1290,10 +1290,11 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
                        (x - ox >= 0 && x - ox < TILESIZE &&
                         y - oy >= 0 && y - oy < TILESIZE) ||
                        /* in triangle between top-left corners? */
-                       (ox > bx && x >= bx && x <= ox &&
+                       (ox > bx && x >= bx && x <= ox && y <= by &&
                         (by-y) * (ox-bx) <= (by-oy) * (x-bx)) ||
                        /* in triangle between bottom-right corners? */
                        (ox > bx && x >= bx+TILESIZE && x <= ox+TILESIZE &&
+                        y >= oy+TILESIZE &&
                         (by-y+TILESIZE)*(ox-bx) >= (by-oy)*(x-bx-TILESIZE))) {
                        tx = cx;
                        ty = cy;
@@ -1524,12 +1525,14 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
                      int x, int y, long tile)
 {
     int w = clues->w /* , a = w*w */;
-    int tx, ty;
+    int tx, ty, bg;
     char str[64];
 
     tx = COORD(x);
     ty = COORD(y);
 
+    bg = (tile & DF_HIGHLIGHT) ? COL_HIGHLIGHT : COL_BACKGROUND;
+
     /* draw tower */
     if (ds->three_d && (tile & DF_PLAYAREA) && (tile & DF_DIGIT_MASK)) {
        int coords[8];
@@ -1545,7 +1548,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
        coords[5] = coords[3] - yoff;
        coords[6] = coords[0] + xoff;
        coords[7] = coords[1] - yoff;
-       draw_polygon(dr, coords, 4, COL_BACKGROUND, COL_GRID);
+       draw_polygon(dr, coords, 4, bg, COL_GRID);
 
        /* bottom face of tower */
        coords[0] = tx + TILESIZE;
@@ -1556,7 +1559,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
        coords[5] = coords[3] - yoff;
        coords[6] = coords[0] + xoff;
        coords[7] = coords[1] - yoff;
-       draw_polygon(dr, coords, 4, COL_BACKGROUND, COL_GRID);
+       draw_polygon(dr, coords, 4, bg, COL_GRID);
 
        /* now offset all subsequent drawing to the top of the tower */
        tx += xoff;
@@ -1564,8 +1567,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
     }
 
     /* erase background */
-    draw_rect(dr, tx, ty, TILESIZE, TILESIZE,
-             (tile & DF_HIGHLIGHT) ? COL_HIGHLIGHT : COL_BACKGROUND);
+    draw_rect(dr, tx, ty, TILESIZE, TILESIZE, bg);
 
     /* pencil-mode highlight */
     if (tile & DF_HIGHLIGHT_PENCIL) {