From James Harvey (via a period of collaborative polishing), a patch
[sgt/puzzles] / samegame.c
index 5a8c2cb..dc1f380 100644 (file)
@@ -1611,6 +1611,16 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
        return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    /*
+     * If the player has run out of moves without winning, we don't
+     * list the game as solved, because they're more likely to undo
+     * and carry on than to give up and start a new game.
+     */
+    return state->complete;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -1659,6 +1669,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     FALSE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,