static int map_hasloops(game_state *state, int mark)
{
- int x, y, ox, oy, nx, ny, loop = 0;
+ int x, y, ox, oy, nx = 0, ny = 0, loop = 0;
memcpy(state->scratch, state->grid, GRIDSZ(state));
echeck = 0;
for (x = 0; x < params->w; x++) {
if (INDEX(tobuild, gridi, x, 0)) echeck |= 1;
- if (INDEX(tobuild, gridi, x, params->w-1)) echeck |= 2;
+ if (INDEX(tobuild, gridi, x, params->h-1)) echeck |= 2;
}
for (y = 0; y < params->h; y++) {
if (INDEX(tobuild, gridi, 0, y)) echeck |= 4;
- if (INDEX(tobuild, gridi, params->h-1, y)) echeck |= 8;
+ if (INDEX(tobuild, gridi, params->w-1, y)) echeck |= 8;
}
if (echeck != 15) {
debug(("Generated grid doesn't fill to sides, retrying.\n"));
draw_update(dr, ox, oy, TILE_SIZE, TILE_SIZE);
}
-#define ISLAND_RADIUS ((TILE_SIZE*13)/20)
+#define ISLAND_RADIUS ((TILE_SIZE*12)/20)
#define ISLAND_NUMSIZE(is) \
- (((is)->count < 10) ? TILE_SIZE : (TILE_SIZE*8)/10)
+ (((is)->count < 10) ? (TILE_SIZE*7)/10 : (TILE_SIZE*5)/10)
static void island_redraw(drawing *dr,
game_state *state, game_drawstate *ds,