This is a collection of small one-player puzzle games.
-\copyright This manual is copyright 2004 Simon Tatham. All rights
+\copyright This manual is copyright 2004-5 Simon Tatham. All rights
reserved. You may distribute this documentation under the MIT licence.
See \k{licence} for the licence text in full.
\dd Resets the current game to its initial state. (This can be undone.)
+\dt \ii\e{Load}
+
+\dd Loads a saved game from a file on disk.
+
+\dt \ii\e{Save}
+
+\dd Saves the current state of your game to a file on disk.
+
+\lcont{
+
+The Load and Save operations should preserve your entire game
+history (so you can save, reload, and still Undo and Redo things you
+had done before saving).
+
+}
+
\dt \ii\e{Undo} (\q{U}, Ctrl+\q{Z}, Ctrl+\q{_})
\dd Undoes a single move. (You can undo moves back to the start of the
\dt \e{Rotate tile clockwise}: right mouse button, \q{D} key
+\dt \e{Rotate tile by 180 degrees}: \q{F} key
+
\dt \e{Lock (or unlock) tile}: middle mouse button, shift-click, \q{S} key
\dd You can lock a tile once you're sure of its orientation. You can
\IM{Flip controls} keys, for Flip
\IM{Flip controls} shortcuts (keyboard), for Flip
-Left-click in a square to flip it and its associated squares.
+This game can be played with either the keyboard or the mouse.
+
+Left-click in a square to flip it and its associated squares, or
+use the cursor keys to choose a square and the space bar or Enter
+key to flip.
If you use the \q{Solve} function on this game, it will mark some of
the squares in red. If you click once in every square with a red
below; if you run out of guesses (or select \q{Solve...}) the solution
will also be revealed.
-\H{guess-parameters} \I{parameters, for guess}Guess parameters
+\H{guess-parameters} \I{parameters, for Guess}Guess parameters
These parameters are available from the \q{Custom...} option on the
\q{Type} menu. The default game matches the parameters for the
default.
+\C{pegs} \i{Pegs}
+
+\cfg{winhelp-topic}{games.pegs}
+
+A number of pegs are placed in holes on a board. You can remove a
+peg by jumping an adjacent peg over it (horizontally or vertically)
+to a vacant hole on the other side. Your aim is to remove all but one
+of the pegs initially present.
+
+This game, best known as \q{Peg Solitaire}, is possibly one of the
+oldest puzzle games still commonly known.
+
+\H{pegs-controls} \i{Pegs controls}
+
+\IM{Pegs controls} controls, for Pegs
+
+To move a peg, drag it with the mouse from its current position to
+its final position. If the final position is exactly two holes away
+from the initial position, is currently unoccupied by a peg, and
+there is a peg in the intervening square, the move will be permitted
+and the intervening peg will be removed.
+
+Vacant spaces which you can move a peg into are marked with holes. A
+space with no peg and no hole is not available for moving at all: it
+is an obstacle which you must work around.
+
+
+\H{pegs-parameters} \I{parameters, for Pegs}Pegs parameters
+
+These parameters are available from the \q{Custom...} option on the
+\q{Type} menu.
+
+\dt \e{Width}, \e{Height}
+
+\dd Size of grid in holes.
+
+\dt \e{Board type}
+
+\dd Controls whether you are given a board of a standard shape or a
+randomly generated shape. The two standard shapes currently
+supported are \q{Cross} and \q{Octagon} (also commonly known as the
+English and European traditional board layouts respectively).
+Selecting \q{Random} will give you a different board shape every
+time (but always one that is known to have a solution).
+
+
\A{licence} \I{MIT licence}\ii{Licence}
This software is \i{copyright} 2004-2005 Simon Tatham.