grid2[coords[2*j+1]*cr+coords[2*j]] = 0;
ret = solver(c, r, grid2, maxdiff);
- if (ret != DIFF_IMPOSSIBLE && ret != DIFF_AMBIGUOUS) {
+ if (ret <= maxdiff) {
for (j = 0; j < ncoords; j++)
grid[coords[2*j+1]*cr+coords[2*j]] = 0;
}
} else if (n == '_') {
/* do nothing */;
} else if (n > '0' && n <= '9') {
+ int val = atoi(desc-1);
+ if (val < 1 || val > params->c * params->r)
+ return "Out-of-range number in game description";
squares++;
while (*desc >= '0' && *desc <= '9')
desc++;
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
game_drawstate ads, *ds = &ads;
- ads.tilesize = tilesize;
+ game_set_size(dr, ds, NULL, tilesize);
/*
* Border.