From James Harvey (via a period of collaborative polishing), a patch
[sgt/puzzles] / signpost.c
index 05d4eaf..a9c38f5 100644 (file)
@@ -423,6 +423,8 @@ static char *validate_params(game_params *params, int full)
 {
     if (params->w < 2 || params->h < 2)
        return "Width and height must both be at least two";
+    if (params->w == 2 && params->h == 2)   /* leads to generation hang */
+       return "Width and height cannot both be two";
 
     return NULL;
 }
@@ -511,7 +513,7 @@ static void unpick_desc(game_params *params, char *desc,
         }
 
         c = *desc;
-        if (isdigit(c)) {
+        if (isdigit((unsigned char)c)) {
             num = (num*10) + (int)(c-'0');
             if (num > state->n) {
                 msg = "Number too large";
@@ -750,6 +752,7 @@ static int new_game_strip(game_state *state, random_state *rs)
         copy->flags[j] |= FLAG_IMMUTABLE;
         state->flags[j] |= FLAG_IMMUTABLE;
         debug_state("Copy of state: ", copy);
+        strip_nums(copy);
         if (solve_state(copy) > 0) goto solved;
         assert(check_nums(state, copy, 1));
     }
@@ -2119,6 +2122,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
         return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    return state->completed;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -2200,10 +2208,11 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     TRUE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,
-    REQUIRE_RBUTTON | REQUIRE_NUMPAD,  /* flags */
+    REQUIRE_RBUTTON,                  /* flags */
 };
 
 #ifdef STANDALONE_SOLVER