void end_draw(frontend *fe);
void deactivate_timer(frontend *fe);
void activate_timer(frontend *fe);
+void status_bar(frontend *fe, char *text);
/*
* midend.c
int midend_num_presets(midend_data *me);
void midend_fetch_preset(midend_data *me, int n,
char **name, game_params **params);
+int midend_wants_statusbar(midend_data *me);
/*
* malloc.c
game_state *newstate, float anim_time, float flash_time);
float game_anim_length(game_state *oldstate, game_state *newstate);
float game_flash_length(game_state *oldstate, game_state *newstate);
+int game_wants_statusbar(void);
#endif /* PUZZLES_PUZZLES_H */