CURSOR_UP,
CURSOR_DOWN,
CURSOR_LEFT,
- CURSOR_RIGHT
+ CURSOR_RIGHT,
+ CURSOR_UP_LEFT,
+ CURSOR_DOWN_LEFT,
+ CURSOR_UP_RIGHT,
+ CURSOR_DOWN_RIGHT
};
#define IGNOREARG(x) ( (x) = (x) )
typedef struct game_state game_state;
typedef struct game_drawstate game_drawstate;
+#define ALIGN_VNORMAL 0x000
+#define ALIGN_VCENTRE 0x100
+
+#define ALIGN_HLEFT 0x000
+#define ALIGN_HCENTRE 0x001
+#define ALIGN_HRIGHT 0x002
+
+#define FONT_FIXED 0
+#define FONT_VARIABLE 1
+
/*
* Platform routines
*/
void fatal(char *fmt, ...);
void frontend_default_colour(frontend *fe, float *output);
+void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
+ int align, int colour, char *text);
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
void draw_polygon(frontend *fe, int *coords, int npoints,
int fill, int colour);
+void clip(frontend *fe, int x, int y, int w, int h);
+void unclip(frontend *fe);
void start_draw(frontend *fe);
void draw_update(frontend *fe, int x, int y, int w, int h);
void end_draw(frontend *fe);
void deactivate_timer(frontend *fe);
void activate_timer(frontend *fe);
+void status_bar(frontend *fe, char *text);
/*
* midend.c
void midend_redraw(midend_data *me);
float *midend_colours(midend_data *me, int *ncolours);
void midend_timer(midend_data *me, float tplus);
+int midend_num_presets(midend_data *me);
+void midend_fetch_preset(midend_data *me, int n,
+ char **name, game_params **params);
+int midend_wants_statusbar(midend_data *me);
/*
* malloc.c
( (type *) srealloc ((array), (number) * sizeof (type)) )
/*
+ * misc.c
+ */
+int rand_upto(int limit);
+
+/*
* random.c
*/
random_state *random_init(char *seed, int len);
/*
* Game-specific routines
*/
+extern const char *const game_name;
game_params *default_params(void);
+int game_fetch_preset(int i, char **name, game_params **params);
void free_params(game_params *params);
+game_params *dup_params(game_params *params);
char *new_game_seed(game_params *params);
game_state *new_game(game_params *params, char *seed);
game_state *dup_game(game_state *state);
game_drawstate *game_new_drawstate(game_state *state);
void game_free_drawstate(game_drawstate *ds);
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *newstate, float t);
+ game_state *newstate, float anim_time, float flash_time);
float game_anim_length(game_state *oldstate, game_state *newstate);
+float game_flash_length(game_state *oldstate, game_state *newstate);
+int game_wants_statusbar(void);
#endif /* PUZZLES_PUZZLES_H */