+fifteen : [G] WINDOWS COMMON fifteen
+sixteen : [G] WINDOWS COMMON sixteen
+rect : [G] WINDOWS COMMON rect
+pattern : [G] WINDOWS COMMON pattern
+solo : [G] WINDOWS COMMON solo
+twiddle : [G] WINDOWS COMMON twiddle
+mines : [G] WINDOWS COMMON MINES
+samegame : [G] WINDOWS COMMON samegame
+
+# Mac OS X unified application containing all the puzzles.
+Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
+# For OS X, we must create the online help and include it in the
+# application bundle.) Also we add -DCOMBINED to the compiler flags
+# so as to inform the code that we're building a single binary for
+# all the puzzles. Then I've also got some code in here to build a
+# distributable .dmg disk image.
+!begin osx
+CFLAGS += -DCOMBINED
+Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
+Puzzles.app/Contents/Resources/Help/index.html: \
+ Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
+ cd Puzzles.app/Contents/Resources/Help; \
+ halibut --html ../../../../osx-help.but ../../../../puzzles.but
+Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
+ mkdir -p Puzzles.app/Contents/Resources/Help
+
+release: Puzzles.dmg
+Puzzles.dmg: Puzzles
+ rm -f raw.dmg
+ hdiutil create -megabytes 5 -layout NONE raw.dmg
+ hdid -nomount raw.dmg > devicename
+ newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
+ hdiutil eject `cat devicename`
+ hdid raw.dmg | cut -f1 -d' ' > devicename
+ cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
+ hdiutil eject `cat devicename`
+ rm -f Puzzles.dmg
+ hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
+ rm -f raw.dmg devicename
+!end
+
+# The `nullgame' source file is a largely blank one, which contains
+# all the correct function definitions to compile and link, but
+# which defines the null game in which nothing is ever drawn and
+# there are no valid moves. Its main purpose is to act as a
+# template for writing new game definition source files. I include
+# it in the Makefile because it will be worse than useless if it
+# ever fails to compile, so it's important that it should actually
+# be built on a regular basis.
+nullgame : [X] gtk COMMON nullgame
+nullgame : [G] WINDOWS COMMON nullgame
+
+# Version management.
+!begin vc
+version.obj: *.c *.h
+ cl $(VER) $(CFLAGS) /c version.c
+!end
+!specialobj vc version
+!begin cygwin
+version.o: FORCE;
+FORCE:
+ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
+!end
+!specialobj cygwin version
+# For Unix, we also need the gross MD5 hack that causes automatic
+# version number selection in release source archives.
+!begin gtk
+version.o: FORCE;
+FORCE:
+ if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
+ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
+ elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
+ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
+ else \
+ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
+ fi
+!end
+!specialobj gtk version
+# For OS X, this is made more fiddly by the fact that we don't have
+# md5sum readily available. We do, however, have `md5 -r' which
+# generates _nearly_ the same output, but it has no check function.
+!begin osx
+version.o: FORCE;
+FORCE:
+ if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
+ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
+ elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
+ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
+ else \
+ $(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
+ fi
+!end
+!specialobj osx version