Have each game declare a name which is used for window titles etc.
[sgt/puzzles] / puzzles.h
index 6300e74..ae14848 100644 (file)
--- a/puzzles.h
+++ b/puzzles.h
@@ -21,7 +21,11 @@ enum {
     CURSOR_UP,
     CURSOR_DOWN,
     CURSOR_LEFT,
-    CURSOR_RIGHT
+    CURSOR_RIGHT,
+    CURSOR_UP_LEFT,
+    CURSOR_DOWN_LEFT,
+    CURSOR_UP_RIGHT,
+    CURSOR_DOWN_RIGHT
 };
 
 #define IGNOREARG(x) ( (x) = (x) )
@@ -61,6 +65,9 @@ int midend_process_key(midend_data *me, int x, int y, int button);
 void midend_redraw(midend_data *me);
 float *midend_colours(midend_data *me, int *ncolours);
 void midend_timer(midend_data *me, float tplus);
+int midend_num_presets(midend_data *me);
+void midend_fetch_preset(midend_data *me, int n,
+                         char **name, game_params **params);
 
 /*
  * malloc.c
@@ -86,8 +93,11 @@ void random_free(random_state *state);
 /*
  * Game-specific routines
  */
+extern const char *const game_name;
 game_params *default_params(void);
+int game_fetch_preset(int i, char **name, game_params **params);
 void free_params(game_params *params);
+game_params *dup_params(game_params *params);
 char *new_game_seed(game_params *params);
 game_state *new_game(game_params *params, char *seed);
 game_state *dup_game(game_state *state);