if (state->prev[si] == -1 && state->next[si] == -1)
return "";
sprintf(buf, "%c%d,%d",
- ui->drag_is_from ? 'C' : 'X', ui->sx, ui->sy);
+ (int)(ui->drag_is_from ? 'C' : 'X'), ui->sx, ui->sy);
return dupstr(buf);
}
if (state->prev[si] == -1 && state->next[si] == -1)
return "";
sprintf(buf, "%c%d,%d",
- (button == 'x') ? 'C' : 'X', ui->cx, ui->cy);
+ (int)((button == 'x') ? 'C' : 'X'), ui->cx, ui->cy);
return dupstr(buf);
}
{
int set = num / (ds->n+1);
- if (num <= 0) return COL_B0;
- return COL_B0 + (set % 16);
+ if (num <= 0 || set == 0) return COL_B0;
+ return COL_B0 + 1 + ((set-1) % 15);
}
#define ARROW_HALFSZ (7 * TILE_SIZE / 32)
if (!empty) {
int set = (num <= 0) ? 0 : num / (ds->n+1);
+ char *p = buf;
if (set == 0 || num <= 0) {
sprintf(buf, "%d", num);
} else {
int n = num % (ds->n+1);
+ p += sizeof(buf) - 1;
- if (n == 0)
- sprintf(buf, "%c", (int)(set+'a'-1));
- else
- sprintf(buf, "%c+%d", (int)(set+'a'-1), n);
+ if (n != 0) {
+ sprintf(buf, "+%d", n); /* Just to get the length... */
+ p -= strlen(buf);
+ sprintf(p, "+%d", n);
+ } else {
+ *p = '\0';
+ }
+ do {
+ set--;
+ p--;
+ *p = (char)((set % 26)+'a');
+ set /= 26;
+ } while (set);
}
- textsz = min(2*asz, (TILE_SIZE - 2 * cb) / (int)strlen(buf));
+ textsz = min(2*asz, (TILE_SIZE - 2 * cb) / (int)strlen(p));
draw_text(dr, tx + cb, ty + TILE_SIZE/4, FONT_VARIABLE, textsz,
- ALIGN_VCENTRE | ALIGN_HLEFT, textcol, buf);
+ ALIGN_VCENTRE | ALIGN_HLEFT, textcol, p);
}
if (print_ink < 0) {
return 0.0F;
}
+static int game_status(game_state *state)
+{
+ return state->completed ? +1 : 0;
+}
+
static int game_timing_state(game_state *state, game_ui *ui)
{
return TRUE;
game_redraw,
game_anim_length,
game_flash_length,
+ game_status,
TRUE, FALSE, game_print_size, game_print,
FALSE, /* wants_statusbar */
FALSE, game_timing_state,
- REQUIRE_RBUTTON | REQUIRE_NUMPAD, /* flags */
+ REQUIRE_RBUTTON, /* flags */
};
#ifdef STANDALONE_SOLVER