\dd Allows you to choose between a selection of types of tiling.
Some have all the faces the same but may have multiple different
types of vertex (e.g. the \e{Cairo} or \e{Kites} mode); others have
-all the vertices the same but may have differnt types of face (e.g.
+all the vertices the same but may have different types of face (e.g.
the \e{Great Hexagonal}). The square, triangular and honeycomb grids
are fully regular, and have all their vertices \e{and} faces the
same; this makes them the least confusing to play.
\dt \e{Width}, \e{Height}
-\dd Size of grid in squares. There will be half \e{Width} \by \e{Height}
-dominoes in the grid: if this number is odd then one square will be blank.
-
-(Grids with at least one odd dimension tend to be easier to solve.)
+\dd Size of grid in squares.
\dt \e{Force start/end to corners}