return active;
}
+game_ui *new_ui(game_state *state)
+{
+ return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
/* ----------------------------------------------------------------------
* Process a move.
*/
-game_state *make_move(game_state *state, int x, int y, int button)
+game_state *make_move(game_state *state, game_ui *ui, int x, int y, int button)
{
game_state *ret;
int tx, ty, orig;
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, float t, float ft)
+ game_state *state, game_ui *ui, float t, float ft)
{
int x, y, tx, ty, frame;
unsigned char *active;