int fillcolour, int outlinecolour);
void draw_circle(drawing *dr, int cx, int cy, int radius,
int fillcolour, int outlinecolour);
+void draw_thick_line(drawing *dr, float thickness,
+ float x1, float y1, float x2, float y2, int colour);
void clip(drawing *dr, int x, int y, int w, int h);
void unclip(drawing *dr);
void start_draw(drawing *dr);
void draw_update(drawing *dr, int x, int y, int w, int h);
void end_draw(drawing *dr);
+char *text_fallback(drawing *dr, const char *const *strings, int nstrings);
void status_bar(drawing *dr, char *text);
blitter *blitter_new(drawing *dr, int w, int h);
void blitter_free(drawing *dr, blitter *bl);
int print_rgb_hatched_colour(drawing *dr, float r, float g, float b,
int hatch);
void print_line_width(drawing *dr, int width);
+void print_line_dotted(drawing *dr, int dotted);
/*
* midend.c
int midend_can_format_as_text_now(midend *me);
char *midend_text_format(midend *me);
char *midend_solve(midend *me);
+int midend_is_solved(midend *me);
+int midend_can_undo(midend *me);
+int midend_can_redo(midend *me);
void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
char *midend_rewrite_statusbar(midend *me, char *text);
void midend_serialise(midend *me,
void *rctx);
/* Printing functions supplied by the mid-end */
char *midend_print_puzzle(midend *me, document *doc, int with_soln);
+int midend_tilesize(midend *me);
/*
* malloc.c
void draw_rect_outline(drawing *dr, int x, int y, int w, int h,
int colour);
+/* Draw a set of rectangle corners (e.g. for a cursor display). */
+void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col);
+
void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap);
/* Used in netslide.c and sixteen.c for cursor movement around edge. */
int c2pos(int w, int h, int cx, int cy);
+int c2diff(int w, int h, int cx, int cy, int button);
void pos2c(int w, int h, int pos, int *cx, int *cy);
/* Draws text with an 'outline' formed by offsetting the text
void dsf_init(int *dsf, int len);
/*
+ * laydomino.c
+ */
+int *domino_layout(int w, int h, random_state *rs);
+void domino_layout_prealloc(int w, int h, random_state *rs,
+ int *grid, int *grid2, int *list);
+/*
* version.c
*/
extern char ver[];
game_ui *ui);
float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
game_ui *ui);
+ int (*is_solved)(game_state *state);
int can_print, can_print_in_colour;
void (*print_size)(game_params *params, float *x, float *y);
void (*print)(drawing *dr, game_state *state, int tilesize);
void (*end_page)(void *handle, int number);
void (*end_doc)(void *handle);
void (*line_width)(void *handle, float width);
+ void (*line_dotted)(void *handle, int dotted);
+ char *(*text_fallback)(void *handle, const char *const *strings,
+ int nstrings);
+ void (*draw_thick_line)(void *handle, float thickness,
+ float x1, float y1, float x2, float y2,
+ int colour);
};
/*