}
static char *new_game_desc(game_params *params, random_state *rs,
- game_aux_info **aux)
+ game_aux_info **aux, int interactive)
{
int gap, n, i, x;
int x1, x2, p1, p2, parity;
{
}
-static game_state *make_move(game_state *from, game_ui *ui,
- int x, int y, int button)
-{
+static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
+ int x, int y, int button) {
int gx, gy, dx, dy, ux, uy, up, p;
game_state *ret;