Move definition of PI into puzzles.h. If nothing else, the definition in cube.c
[sgt/puzzles] / fifteen.c
index bbdb939..49a3118 100644 (file)
--- a/fifteen.c
+++ b/fifteen.c
@@ -151,7 +151,7 @@ static int perm_parity(int *perm, int n)
 }
 
 static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux)
+                          game_aux_info **aux, int interactive)
 {
     int gap, n, i, x;
     int x1, x2, p1, p2, parity;
@@ -450,9 +450,8 @@ static void free_ui(game_ui *ui)
 {
 }
 
-static game_state *make_move(game_state *from, game_ui *ui,
-                            int x, int y, int button)
-{
+static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
+                             int x, int y, int button) {
     int gx, gy, dx, dy, ux, uy, up, p;
     game_state *ret;