gdk_draw_rectangle(fe->pixmap, gc, 1, 0, 0, fe->w, fe->h);
gdk_gc_unref(gc);
- midend_redraw(fe->me);
+ midend_force_redraw(fe->me);
return TRUE;
}
while (n-- > 0) {
game_aux_info *aux = NULL;
- char *desc = thegame.new_desc(par, rs, &aux);
+ char *desc = thegame.new_desc(par, rs, &aux, FALSE);
printf("%s:%s\n", parstr, desc);
sfree(desc);
if (aux)