HPEN *pens;
HRGN clip;
UINT timer;
+ DWORD timer_last_tickcount;
int npresets;
game_params **presets;
struct font *fonts;
void activate_timer(frontend *fe)
{
- fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
+ if (!fe->timer) {
+ fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
+ fe->timer_last_tickcount = GetTickCount();
+ }
}
static frontend *new_window(HINSTANCE inst)
PostQuitMessage(0);
return 0;
case WM_TIMER:
- if (fe->timer)
- midend_timer(fe->me, (float)0.02);
+ if (fe->timer) {
+ DWORD now = GetTickCount();
+ float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
+ midend_timer(fe->me, elapsed);
+ fe->timer_last_tickcount = now;
+ }
return 0;
}