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Ahem. Seed validation was completely broken.
[sgt/puzzles]
/
cube.c
diff --git
a/cube.c
b/cube.c
index
ccc8689
..
2ce7a4f
100644
(file)
--- a/
cube.c
+++ b/
cube.c
@@
-160,7
+160,7
@@
enum {
enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
#define GRID_SCALE 48.0F
enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
#define GRID_SCALE 48.0F
-#define ROLLTIME 0.1F
+#define ROLLTIME 0.1
3
F
#define SQ(x) ( (x) * (x) )
#define SQ(x) ( (x) * (x) )
@@
-950,7
+950,16
@@
void free_game(game_state *state)
sfree(state);
}
sfree(state);
}
-game_state *make_move(game_state *from, int x, int y, int button)
+game_ui *new_ui(game_state *state)
+{
+ return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
{
int direction;
int pkey[2], skey[2], dkey[2];
{
int direction;
int pkey[2], skey[2], dkey[2];
@@
-1309,7
+1318,8
@@
void game_free_drawstate(game_drawstate *ds)
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, float animtime, float flashtime)
+ game_state *state, game_ui *ui,
+ float animtime, float flashtime)
{
int i, j;
struct bbox bb = find_bbox(&state->params);
{
int i, j;
struct bbox bb = find_bbox(&state->params);