Replace my brute-force algorithm in face_text_pos with a more complex
[sgt/puzzles] / twiddle.c
index 36b19e1..6acf4cf 100644 (file)
--- a/twiddle.c
+++ b/twiddle.c
@@ -1070,6 +1070,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
         return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    return state->completed;
+}
+
 static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
                        game_state *state, int dir, game_ui *ui,
                        float animtime, float flashtime)
@@ -1287,6 +1292,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     FALSE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,